![]() ![]() Their dev sources already told them that the PS5 was more capable and that was before launch. they havent covered watch dogs or cod but we have seen the ps5 do better there in other comparisons. This is the 3rd direct comparison they have done where xsx is doing poorly. What if codemasters doesnt patch the 120 fps mode? what if the patch doesnt fix the image quality mode? Will they still recommend people go buy the xsx version? to recommend one version over the other, and they end the video saying its a wash. if a console version is doing poorly in other modes, recommend the other. ![]() ![]() Show us the proof, get us a quote from a dev. I cant help, but wonder if they have boxed themselves into a corner here by running ludicrous articles and videos downplaying the PS5 hardware and are trying to save face. So why are we not assuming the same about the xsx underperforming in virtually every game? Why not assume that the xsx is able to keep up in the 120 fps mode because of the downgraded graphics? When the PS4 had worse AF in every game, we just assumed the PS4 was bad at AF. The nonsense about downplaying the difference in image quality modes and the framerate in the resolution mode is also weird. Like what? they have a very good repertoire with codemasters, why didnt they get confirmation before saying its a bug? they said they told codemasters about this, but surely it would be easy for codemasters to say hey its a bug, we will fix it. First they started this nonsense tools excuse, and now its a bug. I have defended them for months, but there is simply no excuse for them downplaying this. My biggest problem here is that overall, the visuals simply don't look as good as the 4K30 quality mode on Xbox One X. Although not as important, motion blur is still using the similar, lower sample count found on the Xbox One X 1080p60 mode and it is also using the short shutter speed option as found on PC, so it is nearly invisible in most scenes. Most confusing of all is the complete absence of screen-space ambient occlusion (SSAO) - so while areas in shadow on Xbox Series X may possess a high resolution, they lack believable shading and look very plain. For the Series consoles, that means that headlight shadows at night are not present in races, only in the open world - they're present in both at 4K30 on One X. Unfortunately, not much else is improved over the 1080p60 mode on Xbox One X, so by extension, we're missing features found in One X's quality mode. You do get some upgrades - car model quality is improved, while the real-time probe reflections applied to vehicles now run at 60fps as well, unlike Xbox One X. ![]()
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